{{#rollTotal() riskquery 0}}
World at risk.
Player wins if Mood Die is higher.
{{/rollTotal() riskquery 0}}
{{#rollTotal() riskquery 1}}
Player at risk.
Player wins if Aspect Die is higher.
{{/rollTotal() riskquery 1}}
Mood die
Aspect die
{{#rollTotal() mooddie 8}} {{m1d8}} {{/rollTotal() mooddie 8}}
{{#rollTotal() mooddie 6}} {{m1d6}} {{/rollTotal() mooddie 6}}
{{#rollTotal() mooddie 4}} {{m1d4}} {{/rollTotal() mooddie 4}}
{{#rollTotal() aspectdie 8}} {{a1d8}} {{/rollTotal() aspectdie 8}}
{{#rollTotal() aspectdie 6}} {{a1d6}} {{/rollTotal() aspectdie 6}}
{{#rollTotal() aspectdie 4}} {{a1d4}} {{/rollTotal() aspectdie 4}}
{{#rollTotal() aspectadv 1}}
{{/rollTotal() aspectadv 1}}
{{#^rollTotal() aspectadv 1}}
{{#rollTotal() aspectdie 8}} {{a2d8}} {{/rollTotal() aspectdie 8}}
{{#rollTotal() aspectdie 6}} {{a2d6}} {{/rollTotal() aspectdie 6}}
{{#rollTotal() aspectdie 4}} {{a2d4}} {{/rollTotal() aspectdie 4}}
{{/^rollTotal() aspectadv 1}}
{{#rollTotal() moodadv 1}}
{{/rollTotal() moodadv 1}}
{{#^rollTotal() moodadv 1}}
{{#rollTotal() mooddie 8}} {{m2d8}} {{/rollTotal() mooddie 8}}
{{#rollTotal() mooddie 6}} {{m2d6}} {{/rollTotal() mooddie 6}}
{{#rollTotal() mooddie 4}} {{m2d4}} {{/rollTotal() mooddie 4}}
{{/^rollTotal() moodadv 1}}
Increment mood level & check for overload!
Results Table
0.
1.
2.
3.
4.
5+
Each side adds one hard detail.
Winning side adds one hard detail, but incurs one hard negative detail added by an ally.
Winning side adds one hard detail.
Winning side adds one hard detail and one scene detail.
Winning side adds one hard detail and so does one ally.
Winning side adds two hard details.